Kad Stesg-pezwaght (/stesg/ /peˈzwaxt/ [decade] [tribute]) is a subtropical Large City located in the Temryont Principality of the Soheque.
The name Kad Stesg-pezwaght is derived from the Goblin language, as Kad Stesg-pezwaght was founded by Andrew, who was culturaly Gnoll.
Climate
Kad Stesg-pezwaght has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being a cool 11°C (51°F) and its average temperature during the winter being a freezing -9°C (16°F). Kad Stesg-pezwaght receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Stesg-pezwaght covers an area of nearly 152 km2 (60 mi2), and an average elevation of 5250 m (17224 ft) above sea level.
Overview
Kad Stesg-pezwaght was founded durring the late 16th century in summer of the year 1473, by Andrew. The establishment of Kad Stesg-pezwaght was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Andrew struck deals with nearby nations and communities to establish Kad Stesg-pezwaght as a prison colony.
Kad Stesg-pezwaght was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kad Stesg-pezwaght is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Kad Stesg-pezwaght is buildings are speckled and packed arround spacious baked earthen streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Unfortuantly, these would-be-castle fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Right off the bat Kad Stesg-pezwaght hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.
Civic Infrastructure
Kad Stesg-pezwaght possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Stesg-pezwaght has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Stesg-pezwaght has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Stesg-pezwaght. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Stesg-pezwaght's parks.
Kad Stesg-pezwaght has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Stesg-pezwaght.
Kad Stesg-pezwaght has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Stesg-pezwaght has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Stesg-pezwaght has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Stesg-pezwaght has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Stesg-pezwaght has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Stesg-pezwaght has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Stesg-pezwaght has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Stesg-pezwaght's public wards, blessings, and other arcane systems.
Kad Stesg-pezwaght has an Arcane Academy which provides higher education in the arcane sciences.
Kad Stesg-pezwaght possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Stesg-pezwaght's grid is powered by a boiler and turbine based power plant.
Kad Stesg-pezwaght's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Stesg-pezwaght has a first rate hospital which caters to anyone in need of long term medical care.
Kad Stesg-pezwaght has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Stesg-pezwaght has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Stesg-pezwaght's natural decorations nor waterways.
Kad Stesg-pezwaght has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Stesg-pezwaght has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Stesg-pezwaght has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Stesg-pezwaght is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Stesg-pezwaght's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, autumn is recurring in Kad Stesg-pezwaght.
The Ice Elemental, Large near Kad Stesg-pezwaght are known to be almost tame, such that they can be put to domestic use.
Kad Stesg-pezwaght's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Mysticism energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 71
Farmers: 112
Farm Laborer: 179
Hunters: 133
Milk Maids: 102
Ranchers: 47
Ranch Hands: 104
Shepherds: 79
Farmland: 144543 m2
Cattle and Similar Creatures: 8989
Poultry: 107868
Swine: 7191
Sheep: 359
Goats: 71
Horses, Mounts, and Beasts of Burden: 3595
Craftsmen
Arms and Toolmakers: 76
Blacksmiths: 79
Bookbinders: 42
Buckle-makers: 49
Cabinetmakers: 79
Candlemakers: 133
Carpenters: 114
Clothmakers: 115
Coach and Harness Makers: 38
Coopers: 89
Copper, Brass, Tin, Zinc, and Lead Workers: 48
Copyists: 34
Cutlers: 30
Fabricworkers: 83
Farrier: 231
Furriers: 23
Glassworkers: 119
Gunsmiths: 75
Harness-Makers: 34
Hatters: 69
Hosiery Workers: 25
Jewelers: 41
Leatherwrights: 87
Locksmiths: 38
Matchstick makers: 54
Musical Instrument Makers: 50
Painters, Structures and Fixtures: 47
Paper Workers: 52
Plasterers: 47
Pursemakers: 66
Roofers: 38
Ropemakers: 37
Rugmakers: 34
Saddlers: 65
Scabbardmakers: 71
Scalemakers: 39
Scientific, Surgical, and Optical Instrument Makers: 23
Sculptors, Structures and Fixtures: 33
Shoemakers: 34
Soap and Tallow Workers: 130
Tailors: 205
Tanners: 46
Upholsterers: 49
Watchmakers: 47
Weavers: 105
Whitesmiths: 29
Merchants
Adventuring Goods Retellers: 24
Arcana Sellers: 25
Beer-Sellers: 50
Booksellers: 55
Butchers: 83
Chandlers: 97
Chicken Butchers: 104
Entrepreneurs: 38
Fine Clothiers: 81
Fishmongers: 105
Florists: 21
Potion Sellers: 57
Resellers: 163
Spice Merchants: 49
Wine-sellers: 71
Wheelwright: 55
Woodsellers: 35
Service workers
Bakers: 189
Barbers: 175
Coachmen: 51
Cooks: 133
Doctors: 71
Gamekeepers: 57
Grooms: 31
Hairdressers: 133
Healers: 95
Housekeepers: 105
Housemaids: 199
House Stewards: 102
Inns: 35
Laundry maids: 64
Maidservants: 143
Nursery Maids: 64
Pastrycooks: 128
Restaurateur: 171
Tavern Keepers: 133
Specialized Laborer
Ashworkers: 52
Bleachers: 32
Chemical Workers: 20
Coal Heavers: 69
In-Town Couriers: 89
Long Haul Couriers: 83
Dockyard Workers: 73
Gas Workers: 17
Hay Merchants: 29
Leech Collectors: 98
Millers: 79
Miners: 74
Oilmen and Polishers: 57
Postmen: 94
Pure Finder: 46
Skinners: 108
Sugar Refiners: 20
Tosher: 56
Warehousemen: 119
Watercarriers: 82
Watermen, Bargemen, etc.: 102
Skilled Laborers
Accountants: 49
Alchemist: 59
Clerk: 70
Dentists: 36
Educators: 95
Engineers: 51
Gardeners: 38
Mages: 26
Plumbers: 38
Pharmacist: 44
Professors: 15
Scientists: 26
Wizards: 15
Civil Servants
Adventurers: 34
Bankers: 51
Civil Clerks: 76
Civic Iudex: 40
Consultants: 24
Exorcist: 81
Fixers: 42
Kami Clerk: 69
Landlords: 72
Lawyers: 43
Legend Keepers: 60
Militia Officers: 359
Monks, Monastic: 115
Monks, Civic: 133
Historian, Oral: 79
Historian, Textual: 42
Policemen, Sheriffs, etc.: 79
Priests: 163
Rangers: 47
Rat Catchers: 56
Scholars: 56
Spiritualist: 66
Slayers: 20
Storytellers: 135
Military Officers: 143
Cottage Industries
Brewers: 112
Comfort Services: 138
Enchanters: 39
Herbalists: 39
Jaminators: 112
Needleworkers: 108
Potters: 58
Preserve Makers: 112
Quilters: 51
Seamsters: 224
Spinners: 99
Tinker: 39
Weaver: 99
Artists
Actors: 39
Architects: 14
Bards: 57
Costumers: 22
Dancers: 42
Drafters: 23
Engravers: 28
Fine Furniture Carpenters: 17
Glaziers: 38
Inlayers: 34
Musicians: 105
Painters, Art: 18
Playwrights: 39
Sculptors, Art: 32
Wood Carvers: 128
Writers: 128
Produce Industries
Butter Churners: 133
Canners: 105
Cheesmakers: 115
Ice Merchants: 16
Millers: 73
Picklers: 63
Smokers: 42
Stockmakers: 40
Tobacconists: 56
Tallowmakers: 78
13761 of Kad Stesg-pezwaght's population work within a Foundational Occupation.
756 work in Agriculture
3052 work as Craftsmen
1113 work as Merchants
2079 work as Service Workers
1399 work as General Laborers
562 work as Skilled Laborers
2085 work as Civil Servants
1230 work in Cottage Industries
764 work as Artists
721 work in Produce Industries
21476 of Kad Stesg-pezwaght's population do not work in a formal occupation, but do contribute to the local economy. 719 (2%) are noncontributers.
Points of Interest
Kad Stesg-pezwaght is accessed from a nearby river via an intricate series of locks.
POI
History
A vast influx of newcomers over the last 4 years has greatly spiked Kad Stesg-pezwaght's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a vest of Enchantment, an a vest imbued with notable amounts of Enchantment energies was created near Kad Stesg-pezwaght by in time immemorial, reportedly some time during the late 2nd century.